Nodes

This page provides a comprehensive list of all available nodes. Use the search bar below to filter nodes by name or description.

Artboard

Vector

The Artboard node serves as the final canvas for rendering your designs, defining the output dimensions and background.

Artboard Merge

Vector

The Artboard Merge node combines multiple artboards into a single grid layout, useful for creating sprite sheets or comparing variations.

Attribute Randomize

Vector

Creates or modifies point attributes using random or procedural noise patterns.

Bend

Vector

Curves and deforms shapes along a defined line using an interactive gizmo.

Bevel

Vector

Rounds selected points (corners) of shapes by a specified amount.

Blend

Vector

Blends two sets of shapes together using various compositing operations.

Boolean

Vector

Performs boolean operations (Union, Difference, Intersection, Exclusion) between two sets of shapes.

Clip

Vector

Removes geometry on one side of a clipping plane.

Color

Vector

The Color node applies a solid color fill to an incoming shape or layer stack.

Copy and Transform

Vector

Creates copies of geometry and applies successive, cumulative transformations to them.

Copy to Points

Vector

Copies input geometry onto the points of a target geometry, with control over orientation and scale.

Ellipse

Vector

The Ellipse node generates a basic elliptical or circular shape.

Export

Vector

The Export node renders and saves the final output of your graph to a file.

Grain

Vector

Adds a procedural grain or noise texture to shapes.

Group

Vector

A node for creating and managing selections of shapes or shape components.

Import

Vector

The Import node allows you to bring external SVG, raster images, and video files.

Light

Vector

Applies lighting and shadow effects to shapes, adding depth and realism.

Linear Gradient

Vector

Creates a linear gradient fill that can be applied to shapes.

Mask

Vector

Uses one set of shapes to control the visibility of another, with optional compositing.

Match Size

Vector

The Match Size node aligns, translates, and scales a source geometry to match the bounding box of a target geometry.

Merge

Vector

The Merge node combines multiple shape or property streams into a single output, controlling the layering order.

Mirror

Vector

Mirrors a shape across a vertical or horizontal axis, with an option to weld the result into a single shape.

Noise

Vector

Deforms shapes by displacing their points using procedural noise.

Path

Vector

The Path node allows for the creation of custom vector shapes using points and bezier handles.

Radial Gradient

Vector

Creates a radial gradient fill that can be applied to shapes.

Rectangle

Vector

The Rectangle node generates a basic rectangular shape.

Resample

Vector

Rebuilds curves by adding or removing points to create an even distribution.

Scatter

Vector

Scatters points randomly inside a shape's area or along its outline.

Separate Shapes

Vector

Splits a single shape with multiple contours into individual shapes, or re-labels multiple incoming shapes with indexed names.

Shape Mixer

Vector

Combines multiple shapes to be randomly distributed with weights for use with nodes like Copy to Points.

Star

Vector

The Star node generates a star shape with a configurable number of points and inner/outer radii.

Subnet

Vector

The Subnet node encapsulates a part of your node graph into a single, reusable component, helping to organize complex setups.

Subnet Input

Vector

The entry point for data flowing into a Subnet from its parent graph.

Subnet Output

Vector

The exit point for data flowing out of a Subnet back to its parent graph.

Text

Vector

The Text node renders text with a wide range of typographic controls.

Transform

Vector

The Transform node applies transformations like position, scale, and rotation to an incoming shape or layer stack.