This page provides a comprehensive list of all available nodes. Use the search bar below to filter nodes by name or description.
Artboard
The Artboard node serves as the final canvas for rendering your designs, defining the output dimensions and background.
Artboard Merge
The Artboard Merge node combines multiple artboards into a single grid layout, useful for creating sprite sheets or comparing variations.
Attribute Randomize
Creates or modifies point attributes using random or procedural noise patterns.
Bend
Curves and deforms shapes along a defined line using an interactive gizmo.
Bevel
Rounds selected points (corners) of shapes by a specified amount.
Blend
Blends two sets of shapes together using various compositing operations.
Boolean
Performs boolean operations (Union, Difference, Intersection, Exclusion) between two sets of shapes.
Clip
Removes geometry on one side of a clipping plane.
Color
The Color node applies a solid color fill to an incoming shape or layer stack.
Copy and Transform
Creates copies of geometry and applies successive, cumulative transformations to them.
Copy to Points
Copies input geometry onto the points of a target geometry, with control over orientation and scale.
Ellipse
The Ellipse node generates a basic elliptical or circular shape.
Export
The Export node renders and saves the final output of your graph to a file.
Grain
Adds a procedural grain or noise texture to shapes.
Group
A node for creating and managing selections of shapes or shape components.
Import
The Import node allows you to bring external SVG, raster images, and video files.
Light
Applies lighting and shadow effects to shapes, adding depth and realism.
Linear Gradient
Creates a linear gradient fill that can be applied to shapes.
Mask
Uses one set of shapes to control the visibility of another, with optional compositing.
Match Size
The Match Size node aligns, translates, and scales a source geometry to match the bounding box of a target geometry.
Merge
The Merge node combines multiple shape or property streams into a single output, controlling the layering order.
Mirror
Mirrors a shape across a vertical or horizontal axis, with an option to weld the result into a single shape.
Noise
Deforms shapes by displacing their points using procedural noise.
Path
The Path node allows for the creation of custom vector shapes using points and bezier handles.
Radial Gradient
Creates a radial gradient fill that can be applied to shapes.
Rectangle
The Rectangle node generates a basic rectangular shape.
Resample
Rebuilds curves by adding or removing points to create an even distribution.
Scatter
Scatters points randomly inside a shape's area or along its outline.
Separate Shapes
Splits a single shape with multiple contours into individual shapes, or re-labels multiple incoming shapes with indexed names.
Shape Mixer
Combines multiple shapes to be randomly distributed with weights for use with nodes like Copy to Points.
Star
The Star node generates a star shape with a configurable number of points and inner/outer radii.
Subnet
The Subnet node encapsulates a part of your node graph into a single, reusable component, helping to organize complex setups.
Subnet Input
The entry point for data flowing into a Subnet from its parent graph.
Subnet Output
The exit point for data flowing out of a Subnet back to its parent graph.
Text
The Text node renders text with a wide range of typographic controls.
Transform
The Transform node applies transformations like position, scale, and rotation to an incoming shape or layer stack.