Parameters
Delete node removes shapes/points. It uses a Group name to target shapes or points for deletion.
Tip: If you want to separate geometry into two branches instead of deleting it, use Split node insitead.
Parameters
| Parameter | Description |
|---|---|
Label | The display name for the node. |
Group | Group of items to delete. Result of Group node. |
Group Type | Whether to delete whole shapes or individual points. |
Delete Unselected | If enabled, deletes everything NOT in the group. |
Heal Gaps | Connects the neighbors of deleted points to maintain a closed shape. |
Usage
Deleting Shapes
By default, the Delete node operates in Shape mode. This is useful for cleaning up a complex scene or removing temporary shapes.
Example:
- Connect a stream containing multiple shapes from a Merge node.
- Use a Group node upstream to define a selection (name it “trash” or however your want).
- In the Delete node, enter “trash” or use auto suggested group name in the
Groupparameter. - The shapes in the “trash” group will be removed.
Deleting Points
When set to Points, the node removes individual vertices from within a shape.
- Result: If points are removed from a path or shape, the geometry is reconstructed by connecting the remaining points. Can look manifolded (weird).
- Point Cloud: If the input is a Point Cloud (from a Scatter node), the specific points are simply removed.
Tip: If you want to remove points within point cloud, use mask input on Scatter node by inserting whatever shape you want.
Invert Selection
The Delete Unselected toggle flips the operation:
- Off (Default): Deletes items inside the specified group.
- On: Deletes everything except the items in the specified group.