AnimGraphLab Alpha
Nodes Import

Parameters

Select a node to edit its parameters.

The Import node acts as a container for external media assets. You can import vector graphics (SVG), raster images (PNG, JPG), and video files (MP4, WebM).

Once imported, the asset is treated like any other shape You can connect it to Transform, Color, or other property nodes to manipulate its position, scale, rotation, and appearance.

Parameters

ParameterDescription
LabelThe display name for the node in the graph.
Source FileImport an image or video from your computer.
Source URLPaste an image or video URL to import from the web.
TranslateMoves the imported content in X and Y direction.
SizeControls the size of the content.
ScaleScales the content from its center.
RotationRotates the content around its center.
OpacityControls the transparency of the content.
BlurApplies a Gaussian blur effect to the content.
Frame RangeSets the start and end frames for playback.
PlaybackToggles animation playback.

Usage

To use the Import node, click the “Source” button on the node’s parameters panel. This will open a file dialog, allowing you to select a file from your computer.

  • Vector Images (SVG): Imported SVGs are rendered as vector graphics, preserving their scalability and original appearance.
  • Raster Images (PNG, JPG, WEPB): Standard image formats are imported as raster graphics.

File Handling and Portability

To make projects self-contained and portable, most imported files are embedded directly into your project file. This means you can delete the original file from your computer, and it will still be available in your project. Yay!

File TypeHow It’s Handled
Images (PNG, JPG, WEBP)Embedded directly into the project file as data. The original file is no longer needed.
SVGThe full SVG code is embedded into the project file. The original file is no longer needed.

See also