Parameters
Fuse node consolidates points that are close to each other into a single point. It can be used for stitching separate shapes together, or removing duplicate points after stich operation.
It operates by finding nearby points within a given Distance and snapping them to a single location.
Parameters
| Parameter | Description |
|---|---|
Label | The display name for the node. |
Group | Subset of points to fuse. |
Snap To | Determines which points are considered for fusing. |
Target Position | Where fused points should snap to. |
Distance | Fusion threshold distance. |
Remove Internal Edges | Dissolves edges shared between fused shapes to create a single outline. |
Merging shapes
You can use the Fuse node to join two separate shapes that are positioned next to each other.
- Position two shapes (Rectangles) so their edges are close or overlapping.
- Combine them using a Merge node.
- Connect the output to a Fuse node.
- Increase the
Distanceuntil the points snap together.
Remove internal edges
When two shapes touch (like two adjacent rectangles), they technically have two separate borders sharing the same space. The Remove Internal Edges toggle controls how this is handled:
- Enabled (Weld Mode): This acts like a “Union” boolean operation. It detects shared boundaries and dissolves them, creating a single, continuous outline. This reduces the point count but treats the result as one single path.
Note: If shapes partially overlap, the 'Even-Odd' fill rule might create a hole where they intersect.
- Disabled (Snap Mode): The shapes remain distinct objects/layers, but points are moved to the exact same coordinates.
- Best for Layering: Use this when placing one shape on top of another (Star on a Rectangle). It ensures they connect seamlessly without merging into a single path, preserving fills and preventing holes.
- Selection: You may notice overplapping points at one location. This is expected (subject of future change), as each shape retains its own corner point at that shared coordinate.