Parameters
Perspective node applies a 4-point projective transformation to any shape, group of shapes. It is useful for creating faux-3D effects, floor shadows, or aligning 2D graphics to a perspective plane in a background image.
Note: Unlike standard transforms (Scale, Rotate), Perspective is a non-affine transformation. Meaning, the node will 'bake' the geometry into a new path with explicit points to achieve the distortion.
Parameters
| Parameter | Description |
|---|---|
Label | The display name for the node. |
Group | Filter which shapes to affect. |
Preset | Applies standard isometric or off-axis perspectives. |
Rotate X | Rotation around X axis. |
Rotate Y | Rotation around Y axis. |
Rotate Z | Rotation around Z axis. |
Top left offset | Additional offset from the base projection. |
Top right offset | Additional offset from the base projection. |
Bottom right offset | Additional offset from the base projection. |
Bottom left offset | Additional offset from the base projection. |
Source
Target
Perspective
Source
The shape that will be moved/distorted.
Target
The shape reference to match perspective to.
Gizmo controls
When the node is selected, press Enter:
- Corner handles: Drag any of the four corners to distort the perspective plane.
- Shift+Drag: Snaps the handle to align horizontally or vertically with its neighbors. Visual guides will appear to indicate alignment.
Tip: You can convert Perspective node result into editable path by double-clicking on result in canvas.