Nodes Clip

The Clip node removes geometry that lies on one side of a virtual plane. It can operate on both points and shapes. For shapes, it performs a boolean-style subtraction, effectively cutting the shape along the plane.

The clipping plane is defined by an Origin point and a Direction angle. The “above” side of the plane is the direction the normal vector (represented by the arrow in the gizmo) is pointing.

Parameters

ParameterDescription
LabelThe display name for the node.
GroupSpecifies a subset of the input geometry to clip by name or pattern (*). If empty, all geometry is affected.
KeepDetermines which side of the clipping plane to keep the geometry on. "Above" is the side pointed to by the plane's normal.
PositionThe origin point of the clipping plane.
DirectionThe angle of the plane's normal vector, in degrees. 0° points right, 90° points up.
DistanceTranslates the plane along its normal vector by this amount.

Examples

The following examples show how the Keep and Direction parameters affect a star shape. The faded area indicates the part of the shape that has been clipped away.

Keep: Above Plane

The default behavior. Everything in the direction of the plane's normal is kept.

Keep: Below Plane

The geometry on the opposite side of the plane's normal is kept.

Direction: 45°

The direction of the plane can be rotated to any angle.

Distance Offset

The Distance parameter pushes the plane along its normal, changing the clipping position.

See Also