The Clip node removes geometry that lies on one side of a virtual plane. It can operate on both points and shapes. For shapes, it performs a boolean-style subtraction, effectively cutting the shape along the plane.
The clipping plane is defined by an Origin point and a Direction angle. The “above” side of the plane is the direction the normal vector (represented by the arrow in the gizmo) is pointing.
Parameters
| Parameter | Description |
|---|---|
Label | The display name for the node. |
Group | Specifies a subset of the input geometry to clip by name or pattern (*). If empty, all geometry is affected. |
Keep | Determines which side of the clipping plane to keep the geometry on. "Above" is the side pointed to by the plane's normal. |
Position | The origin point of the clipping plane. |
Direction | The angle of the plane's normal vector, in degrees. 0° points right, 90° points up. |
Distance | Translates the plane along its normal vector by this amount. |
Examples
The following examples show how the Keep and Direction parameters affect a star shape. The faded area indicates the part of the shape that has been clipped away.
Keep: Above Plane
The default behavior. Everything in the direction of the plane's normal is kept.
Keep: Below Plane
The geometry on the opposite side of the plane's normal is kept.
Direction: 45°
The direction of the plane can be rotated to any angle.
Distance Offset
The Distance parameter pushes the plane along its normal, changing the clipping position.