AnimGraphLab Beta
Nodes Light

Parameters

Select a node to edit its parameters.

The Light node is a property node used to apply simulated lighting or drop shadow effects to upstream shapes to create the illusion of depth.

Parameters

ParameterDescription
Label
The display name for the node.
Group
Apply the light only to shapes in this group.
Pattern
Apply effect only to specific indices (e.g., 1-5, ^0, 2-).
Type
The type of light: distant, point, outer/inner/cast shadow.
Apply to
Choose whether to apply the shadow to each shape individually or to a combined version of all input shapes.
Shadow only
Output only the shadow, hiding the original object.
Offset
The offset of the shadow result.
Blur
The blur radius of the drop shadow.
Color
The color of the drop shadow.
Opacity
The opacity of the drop shadow.
Preset
Applies standard isometric or off-axis perspectives.
Skew X
Horizontal skew angle of the shadow.
Scale Y
Vertical scale/direction. Negative values flip to front.
Axis Rot
Rotation of the projection axis. Aligns the shadow baseline.
Pivot Offset
Manual adjustment for the shadow origin point (Pivot).
Color
The color of the light.
Intensity
The brightness of the diffuse light.
Softness
Controls the softness of the shading by smoothing the surface normals.
Surface scale
Controls the perceived height/depth of the surface texture.
Specular highlight
Enable glossy/shiny highlights (Phong reflection).
Shininess
Controls how tight the highlight is (Exponent). Higher is glossier.
Strength
The brightness of the specular highlight (Ks).
Azimuth
The direction of the light source on the XY plane.
Elevation
The angle of the light source from the XY plane towards the Z axis.
Position
The X, Y, and Z coordinates of the point light.
Blend mode
How the effect blends with layers below it.

Effect Types

The Type parameter determines the kind of effect the node will produce. Each type has its own set of parameters to control its appearance.

Effect TypeDescriptionResult
BeforeA simple shape without any lighting or shadow effects.
DistantSimulates a far-away light source like the sun, where light rays are parallel. Controlled by Azimuth (direction) and Elevation (angle).
PointSimulates a light bulb at a specific X, Y, Z coordinate. Light radiates outwards from this point.
ShadowCreates a drop shadow effect behind the shape. Controlled by offset, blur, color, and opacity.

Understanding Point Lights

The Point Light creates a pseudo-3D effect by treating your 2D shape like a 3D terrain. It uses the shape’s opacity to determine height: the center is “high” and the transparent edges are “low.”

It creates a counter-intuitive interaction with the Scale parameter:

  • Scale is Height, not Size: Think of Scale as the steepness of your shape’s terrain.
    • High Scale: Turns your shape into a steep, tall mountain peak. The light only hits the very tip, resulting in a smaller, sharper light.
    • Low Scale: Turns your shape into a flat, gentle hill. The light washes over the surface, resulting in a larger, softer light.

How to control the look:

  1. Large light: Scale (try 1-5), Z position (try 50-60), Intensity (try 2-3).
  2. Small light: Scale (try 1-2), Z position (try 10), Intensity (try 2-3).

See also