Nodes Light

The Light node is a property node used to apply simulated lighting or drop shadow effects to upstream shapes. It can create the illusion of depth on 2D objects by calculating how light would interact with their surface.

Parameters

ParameterDescription
LabelThe display name for the node.
GroupApply the light only to shapes in this group.
TypeThe type of light source or effect.
ColorThe color of the light.
IntensityThe brightness of the diffuse light.
Surface ScaleControls the perceived height/depth of the surface texture.
AzimuthThe direction of the light source on the XY plane.
ElevationThe angle of the light source from the XY plane towards the Z axis.
PositionThe X, Y, and Z coordinates of the point light.
OffsetThe offset of the drop shadow.
BlurThe blur radius of the drop shadow.
ColorThe color of the drop shadow.
OpacityThe opacity of the drop shadow.
Blend ModeHow the light blends with the shape.

Effect Types

The Type parameter determines the kind of effect the node will produce. Each type has its own set of parameters to control its appearance.

Effect TypeDescriptionResult
BeforeA simple shape without any lighting or shadow effects.
DistantSimulates a far-away light source like the sun, where light rays are parallel. Controlled by Azimuth (direction) and Elevation (angle).
PointSimulates a light bulb at a specific X, Y, Z coordinate. Light radiates outwards from this point.
ShadowCreates a drop shadow effect behind the shape. Controlled by offset, blur, color, and opacity.

See Also