Nodes Noise

The Noise node is a powerful deformer that modifies incoming shapes by displacing their points according to a procedural noise pattern. It is an essential tool for breaking up primitive shapes and creating organic, complex, and natural-looking forms.

When a shape is passed into the Noise node, the node calculates a noise value for each point on the shape and moves it along its normal (the direction pointing “out” from the surface). The result is a new, deformed path that can be rendered or used by other nodes.

Parameters

ParameterDescription
LabelThe display name for the node.
GroupSpecifies a subset of points to affect. Not applicable when triangulate is enabled.
TriangulateApply noise to the entire shape surface via triangulation instead of just the outline.
Visualize TriangulationDraws the wireframe of the triangulated mesh.
Triangulation LevelControls the density of the triangulation. Higher is more detailed.
Noise TypeThe underlying algorithm for the noise pattern.
AmplitudeThe strength of the displacement.
FrequencyThe scale or zoom of the noise pattern.
OffsetPans the noise pattern in X and Y.
SeedChanges the random outcome.

Examples

Simplex Noise

Creates smooth, organic, and rolling deformations. Ideal for natural shapes like clouds, terrain, or liquid blobs.

Worley (Cellular) Noise

Produces cell-like patterns with distinct boundaries. Excellent for creating crystalline structures, cracked surfaces, or biological patterns.

High Frequency

Increasing the Frequency creates smaller, more detailed noise patterns, resulting in a rougher, more complex deformation.

See Also