The Bevel node rounds the corners of a shape by converting them into smooth curves. It’s applied on all points by default or can be selectively applied to points within a specified group parameter.
Parameters
| Parameter | Description |
|---|---|
Label | The display name for the node. |
Group | Select points to bevel. If empty, all points are affected. |
Amount | The distance to bevel the points. |
Visualization
The Bevel node provides a live preview of the bevel effect directly in the canvas if you click Enter key hovering over viewport. This visualization provides immediate feedback on how the Amount parameter is affecting the shape.
| State | Description | Visualization |
|---|---|---|
| Normal | A green curve indicates that the bevel amount is within the valid range and not colliding with neighboring points. | |
| Colliding | A red curve indicates that the bevel amount has reached its maximum limit and is being clamped to prevent self-intersection. |
Examples
| Example | Parameters | Result |
|---|---|---|
| Before | A standard rectangle shape with four sharp corners. | |
| Single Corner | Using a Group to select only the top-right point. | |
| All Corners | With the Group parameter empty, all points are beveled equally. | |
| Collision Clamping | The bevel amount is automatically clamped to prevent it from overlapping with adjacent points, ensuring a clean result. |
Usage with Complex Shapes
The Bevel node is a point-based operator, meaning it needs a structured list of points to identify the corners it should round.
Nodes that procedurally generate or combine shapes—such as Boolean, Clip, Mirror (with weld), are path-based operators. They generate a new shape outline (an SVG path) but do not preserve the original point structure. As a result, connecting these nodes directly to a Bevel node will not work, as the Bevel node won’t find any points to modify.
To solve this, you must use a Resample node to regenerate points along the new path before beveling.
1. Complex Shape
Shapes from nodes like `Boolean` have no editable points.
2. The Workflow
Use `Resample` to create points, then `Bevel` to round them.
3. Final Result
The shape now has smooth, beveled corners.