AnimGraphLab Beta
Nodes Warp

Parameters

Select a node to edit its parameters.

Warp node displaces the points of a shape based on an underlying field. It can be used to create organic distortions, liquid-like noise, glitches, or concentric ripples (doppler effect).

Unlike the Noise node which strictly moves points along their normals, Warp provides independent X and Y axis displacement options.

Parameters

ParameterDescription
Label
The display name for the node.
Target group
Specifies a subset of shapes or points to deform. Supports wildcards (*, ?).
Mode
Choose the deformation method.
Amount
The strength of the warp effect on the X and Y axes.
Frequency
How tight or spread out the warp waves are.
Phase
Pans the warp field. In Ripple mode, X acts as phase/time.
Center
Center of the ripple effect.
Radial Displacement
Pushes points away from the center radially instead of along absolute X/Y axes.
Resample
Number of points to generate for smooth deformation. 0 disables resampling.
Target face
Which face of the 3D extrusion to map shape onto.
Surface offset
Offset projected shape along the surface.
Surface scale
Scale projected shape.
Flip X
Flips mapped shape horizontally. Useful for correcting mirrored text on radial faces.
Flip Y
Flips mapped shape vertically.
Rotation
Rotate the art on the face.

Modes

  • Noise field: displaces points using a 2D Simplex noise algorithm for organic and liquid effects.
  • Ripple: displaces points according to a spherical wave function, originating from the center that can be offseted.
  • Map to Surface (3D): maps the flat 2D geometry directly onto the front, back, or wrapped sides of 3D geometry generated by an Extrude 3D node.

See also