AnimGraphLab Alpha
Nodes Warp

Parameters

Select a node to edit its parameters.

Warp node displaces the points of a shape based on an underlying field. It can be used to create organic distortions, liquid-like noise, glitches, or concentric ripples (doppler effect).

Unlike the Noise node which strictly moves points along their normals, Warp provides independent X and Y axis displacement options.

Parameters

ParameterDescription
LabelThe display name for the node.
Target groupSpecifies a subset of shapes or points to deform. Supports wildcards (*, ?).
ModeChoose the deformation method.
AmountThe strength of the warp effect on the X and Y axes.
FrequencyHow tight or spread out the warp waves are.
PhasePans the warp field. In Ripple mode, X acts as phase/time.
CenterCenter of the ripple effect.
Radial DisplacementPushes points away from the center radially instead of along absolute X/Y axes.
ResampleNumber of points to generate for smooth deformation. 0 disables resampling.
Target faceWhich face of the 3D extrusion to map shape onto.
Surface offsetOffset projected shape along the surface.
Surface scaleScale projected shape.
Flip XFlips mapped shape horizontally. Useful for correcting mirrored text on radial faces.
Flip YFlips mapped shape vertically.
RotationRotate the art on the face.

Modes

  • Noise field: displaces points using a 2D Simplex noise algorithm for organic and liquid effects.
  • Ripple: displaces points according to a spherical wave function, originating from the center that can be offseted.
  • Map to Surface (3D): maps the flat 2D geometry directly onto the front, back, or wrapped sides of 3D geometry generated by an Extrude 3D node.

See also