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Nodes Retime

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Retime node allows to manipulate time for any animated geometry passing through it.

Can speed up, slow down, reverse, offset, or loop upstream animations without manually adjusting keyframes.

Usage

Procedural nodegraphs calculate geometry for the current frame.

To alter time (for example, to display frame 10 while timeline is actually on frame 20), Retime needs to know what the geometry looked like in the past.

Instead of forcing entire graph to recalculate multiple times per frame, Retime requires to Bake geometry.

This pre-calculates animation and stores the result safely in memory, allowing Retime to instantly access and interpolate any frame at any time.

  1. Connect animated node chain to the Retime node.
  2. Click Bake geometry in the parameters panel.
  3. Adjust Speed, Offset, or set a Custom frame.

Warning: If you change any parameters or keyframes on nodes upstream of Retime node, you must click 'Update bake' for those changes to be reflected in the output. The node will display a warning when it detects changes.

Parameters

ParameterDescription
Label
The display name for the node.
Bake geometry
Bake upstream geometry to memory for retiming.
Mode
How the retiming is calculated.
Speed
Speed multiplier (e.g. 0.5 is half speed, -1 is reverse).
Offset
Shifts the animation forward or backward in frames.
Custom frame
Evaluates the input explicitly at this frame.
Out of Bounds
What happens when the requested frame is outside the baked range.
Smooth Interpolation
Blends geometry smoothly between integer frames (essential for slow-motion).

See also