The Node Graph is the primary canvas where you create and connect nodes to build your designs. It provides a visual representation of your entire workflow.
Inputs and Outputs
Nodes have color-coded handles for inputs (top) and outputs (bottom) to help you understand how data flows.
Source (Input)
The primary shape input. Most nodes that modify shapes have this.
Target (Input)
A secondary input, often used for cutters in Boolean operations or targets in Match Size.
Mask (Input)
A tertiary input, typically used for masking operations in nodes like Blend.
Output
The output of the node, which can be connected to other nodes' inputs.
- Inputs (Top): Receive shape or properties from other nodes.
- Outputs (Bottom): Send the processed shape or properties to other nodes.
Node Wings
When you hover over a node, colored “wings” appear on the left and right sides. These are quick-access toggles for important node states.
| Wing | Description | Visual Example |
|---|---|---|
| Disable | Temporarily bypasses the node's operation, as if it wasn't there. | |
| Preview | Similar to render target but previews results as a ghosted shape in the viewport. | |
| Render Target | Marks this node as the final output in the viewport. Only one node can be the render target at a time. |
Render Target
The Render Target determines which node’s output is displayed on the main canvas. It represents the final, visible result of your node graph.
- Only one node can be the Render Target at a time.
- It is marked with a solid blue wing on the right side and a blue border.
- To set a node as the Render Target, select it and press the
Rkey, or click the blue wing.